LAN Trickery: An Interview with Scott Coleman and Jay Cotton, Creators of Kali – Part 2
With iDoom behind them, Jay Cotton and Scott Coleman gear up to write a more powerful networking program.
An interview with someone connected to the games industry: developers, collectors, historians, authors, speed runners, streamers, podcasters, and more.
With iDoom behind them, Jay Cotton and Scott Coleman gear up to write a more powerful networking program.
Kali‘s ability to connect friends and complete strangers ushered in a wave of online gaming services that included Blizzard Entertainment’s Battle.net. I caught up with Scott Coleman and Jay Cotton to learn the origin of Kali, how the program works its magic, as well as iDOOM, Kali‘s predecessor.
Alex St. John talks the casual games market, the founding of WildTangent, and the accusation that WildTangent used its games as Trojan horses for spyware and adware.
Gabriel Knight 2’s director of photography goes into detail on the challenges of shooting big-budget game and television productions, constructing castles out of nothing but photographs and computer magic, and how to make real wolves snarl at him.
Former Microsoft evangelist and DirectX co-creator Alex St. John talks Doom, persuading game developers to give Windows 95 a chance, and giant genitalia at Microsoft parties.
NES hacker infidelity discusses how he got started in the hacking space, the tools he uses in his work, and the particulars of his most popular game, Mega Man Ultra, a total makeover of Capcom’s Mega Man 2.
Resident Evil novelist S. D. Perry returns to talk about topics such as the cheesy tone of early RE games, how she made the books as intense as the games, and why Caliban Cove is her favorite installment in her series of books.
Novelist S. D. Perry discusses her Resident Evil books, writing, and the trials and tribulations of adapting interactive screens to static pages of text.
Miller goes into more detail on how he applied the shareware model of software to PC games, how he handled developers who scoffed at the notion that shareware products earned big money, and more.
In the first of our conversations, recorded for use in a future book, Miller talked about his competitive drive, how his father’s work ignited his curiosity and imagination, and the founding of Apogee.