On September 13, Press Start Press will publish Making Fun: Stories of Game Development – Volume 1, an anthology of my stories published on Episodic Content as well as various magazines and websites. The book will be available in paperback and digital editions, and will include bonus material appearing in print for the first time.…
With iDoom behind them, Jay Cotton and Scott Coleman gear up to write a more powerful networking program.
Kali‘s ability to connect friends and complete strangers ushered in a wave of online gaming services that included Blizzard Entertainment’s Battle.net. I caught up with Scott Coleman and Jay Cotton to learn the origin of Kali, how the program works its magic, as well as iDOOM, Kali‘s predecessor.
Eyeing the burgeoning software market, Don Worth talks to publishers about adapting selling Beneath Apple Manor in stores.
Michael Toy, Glenn Wichman, and new friends come together to port Rogue to new generations of computing platforms.
Following his departure from UC Santa Cruz, Michael Toy befriends a hacker interested in helping him carry Rogue’s torch.
Working with text characters and teletype terminals, Toy and Wichman lay the foundation for Rogue.
I’ve taken a two-month hiatus to build up a fresh backlog of stories, hit some book deadlines, and adjust to my new job as contributing editor at Shacknews. Episodic Content will kick off a fresh batch of stories in June. See you then!
After a long absence from Bio Hazard’s director’s chair, Mikami jumps at the chance to remake the original game with new technology, game mechanics, and bone-chilling scares.
Director Shinji Mikami and his cultivate the perfect mood for Bio Hazard, and wrestle with longer hours and discontent from Capcom’s higher-ups.
Backed by a growing team of eager developers, Shinji Mikami and Tokuro Fujiwara lay the groundwork for Mikami’s house of horrors.