On September 13, Press Start Press will publish Making Fun: Stories of Game Development – Volume 1, an anthology of my stories published on Episodic Content as well as various magazines and websites. The book will be available in paperback and digital editions, and will include bonus material appearing in print for the first time.…
After four years spent working on smaller games, brothers Teddy and Kenny Lee parlay their dwindling bank accounts toward a bigger, riskier project.
With iDoom behind them, Jay Cotton and Scott Coleman gear up to write a more powerful networking program.
Kali‘s ability to connect friends and complete strangers ushered in a wave of online gaming services that included Blizzard Entertainment’s Battle.net. I caught up with Scott Coleman and Jay Cotton to learn the origin of Kali, how the program works its magic, as well as iDOOM, Kali‘s predecessor.
Budgetary concerns and tight timetables threaten Yacht Club’s ambitions for Shovel Knight… and their credit card statements.
Could Shovel Knight run on NES hardware? Not without a lot of dramatic changes to its underlying graphics processes.
Looking beyond the NES library of classics, Yacht Club studied the blood-splattered playbook written by Dark souls director Hidetaka Miyazaki.
Doing a 180 away from old-school storytelling, Yacht Club designs a female character in marked contrast to the damsel-in-distress archetype so prevalent in NES games.
Armed with his wits and trusty Shovel Blade, Shovel Knight rolls up his armored sleeves and tackles Yacht Club’s meticulously designed platforming challenges. For Shovelry!
Eyeing the burgeoning software market, Don Worth talks to publishers about adapting selling Beneath Apple Manor in stores.
Michael Toy, Glenn Wichman, and new friends come together to port Rogue to new generations of computing platforms.