Forays into the woodland around his childhood home inspire Shigeru Miyamoto to create one of gaming’s most legendary franchises.
Link’s first steps in 3D define the future of the Legend of Zelda franchise, and gaming in the third dimension.
As Nintendo struggles to compete with Sega, Link and Princess Zelda make waves on 16-bit hardware and Nintendo’s portable machine.
With iDoom behind them, Jay Cotton and Scott Coleman gear up to write a more powerful networking program.
Kali‘s ability to connect friends and complete strangers ushered in a wave of online gaming services that included Blizzard Entertainment’s Battle.net. I caught up with Scott Coleman and Jay Cotton to learn the origin of Kali, how the program works its magic, as well as iDOOM, Kali‘s predecessor.
Eyeing the burgeoning software market, Don Worth talks to publishers about adapting selling Beneath Apple Manor in stores.
Michael Toy, Glenn Wichman, and new friends come together to port Rogue to new generations of computing platforms.
Following his departure from UC Santa Cruz, Michael Toy befriends a hacker interested in helping him carry Rogue’s torch.
Working with text characters and teletype terminals, Toy and Wichman lay the foundation for Rogue.
I’ve taken a two-month hiatus to build up a fresh backlog of stories, hit some book deadlines, and adjust to my new job as contributing editor at Shacknews. Episodic Content will kick off a fresh batch of stories in June. See you then!
After a long absence from Bio Hazard’s director’s chair, Mikami jumps at the chance to remake the original game with new technology, game mechanics, and bone-chilling scares.