Following his departure from UC Santa Cruz, Michael Toy befriends a hacker interested in helping him carry Rogue’s torch. Advertisements
Erich and Travis pull back the curtain to reveal the tricks of the trade they used to make Rebel Galaxy’s solar systems appear larger than they really are, and discuss their reasoning for developing a traditional product in an industry dominated by microtransactions and free-to-play games.
Welcome to Episodic Content’s 2015 wrap-up. This is the first in what I hope will become an annual tradition—a look back at the content that defined Episodic Content over the past 12 months, and a sneak peek at what’s in store over the next calendar year.
Erich Schaefer and Travis Baldree employ an off-the-cuff style to create the look and feel of Rebel Galaxy’s ships, combat, and grungy, space-cowboy setting.
As Jane Jensen gears up to write the third installment in the Gabriel Knight trilogy, a new regime and cutting-edge games threaten adventure titles with extinction.
Dean Erickson gives an iconic performance as Gabriel Knight, while The Beast Within director Will Bender tackles the logistics of shooting a 600-page game script.
Following the critical and commercial success of Gabriel Knight: Sins of the Fathers, Jane Jensen pens a sequel that sees her “shadow hunter” chase werewolves and tap into his carnal side, all under the bright lights of Hollywood.
Backed by the approval of Sierra’s co-founders, Jane Jensen gathers a development team and specs out the fine details of Gabriel Knight: Sins of the Fathers—and rubs elbows with Luke Skywalker.
Flush with cash, Justin Ma and Matt Davis struggle to reconcile growing expectations for FTL with their vision for the game.
With their bank accounts dwindling, Justin Ma and Matt Davis cross their fingers and subject FTL to the ultimate trial by fire: a public play test and a Kickstarter campaign to raise the money they need to finish development.