Stories of Game Development

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Story

An ongoing, serialized story that recounts how a game was made, or some aspect of industry culture–or both!

Hyrule Fantasy: The Power, Wisdom, and Courage of The Legend of Zelda – Chapter 4

Uninterested in recycling Ocarina of Time for a quickie sequel, Eiji Aonuma takes the Zelda series in a darker direction.

March 31, 2017 in Story.

Hyrule Fantasy: The Power, Wisdom, and Courage of The Legend of Zelda – Chapter 3

Link’s first steps in 3D define the future of the Legend of Zelda franchise, and gaming in the third dimension.

March 24, 2017 in Story.

Hyrule Fantasy: The Power, Wisdom, and Courage of The Legend of Zelda – Chapter 2

As Nintendo struggles to compete with Sega, Link and Princess Zelda make waves on 16-bit hardware and Nintendo’s portable machine.

March 17, 2017 in Story.

Hyrule Fantasy: The Power, Wisdom, and Courage of The Legend of Zelda – Chapter 1

Forays into the woodland around his childhood home inspire Shigeru Miyamoto to create one of gaming’s most legendary franchises.

March 10, 2017 in Story.

The BAM-like: Exploring Beneath Apple Manor – Chapter 2

Eyeing the burgeoning software market, Don Worth talks to publishers about adapting selling Beneath Apple Manor in stores.

July 8, 2016 in Story.

The BAM-like: Exploring Beneath Apple Manor – Chapter 1

Don Worth taps his love of D&D and aptitude for programming to create a dungeon crawl for the Apple II.

July 1, 2016 in Story.

Procedural Dungeons of Doom: The Making of Rogue – Chapter 4

Michael Toy, Glenn Wichman, and new friends come together to port Rogue to new generations of computing platforms.

June 24, 2016 in Story.

Procedural Dungeons of Doom: The Making of Rogue – Chapter 2

Working with text characters and teletype terminals, Toy and Wichman lay the foundation for Rogue.

June 10, 2016 in Story.

Procedural Dungeons of Doom: The Making of Rogue – Chapter 1

Precariously close to flunking out of college, Michael Toy teams up with his college buddy Glenn Wichman to create a new type of role-playing game.

June 3, 2016 in Story.

Horror House: The Making and REmaking of Resident Evil – Chapter 4

After a long absence from Bio Hazard’s director’s chair, Mikami jumps at the chance to remake the original game with new technology, game mechanics, and bone-chilling scares.

April 8, 2016 in Story.

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