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Horror House: The Making and REmaking of Resident Evil – Chapter 4

After a long absence from Bio Hazard’s director’s chair, Mikami jumps at the chance to remake the original game with new technology, game mechanics, and bone-chilling scares.

April 8, 2016 in Story.

Horror House: The Making and REmaking of Resident Evil – Chapter 3

Director Shinji Mikami and his cultivate the perfect mood for Bio Hazard, and wrestle with longer hours and discontent from Capcom’s higher-ups.

April 1, 2016 in Story.

Horror House: The Making and REmaking of Resident Evil – Chapter 2

Backed by a growing team of eager developers, Shinji Mikami and Tokuro Fujiwara lay the groundwork for Mikami’s house of horrors.

March 25, 2016 in Story.

Horror House: The Making and REmaking of Resident Evil – Chapter 1

A chilling RPG created by Mega Man 2’s producer spooks Japanese gamers and inspires upstart developer Shinji Mikami to build a virtual haunted house.

March 18, 2016 in Story.

Welcome to the Madhouse: Building the Padded Walls of Batman: Arkham Asylum, Chapter 3

Whether skulking through shadows or out in plain sight, Rocksteady’s Batman chips away at Joker’s henchmen (and their skulls) through elegantly designed combat, stealth, and forensic systems.

March 11, 2016 in Story.

Welcome to the Madhouse: Building the Padded Walls of Batman: Arkham Asylum, Chapter 2

As Paul Dini teams up with Rocksteady writer Paul Crocker to shape Arkham Asylum’s story, the rest of Rocksteady’s developers take aim at defining the game’s look, feel, and ambiance.

March 4, 2016 in Story.

Welcome to the Madhouse: Building the Padded Walls of Batman: Arkham Asylum, Chapter 1

Although their first game failed to leave a mark, Jamie Walker and Sefton Hill impressed publisher Eidos enough to earn a once-in-a-lifetime opportunity to redefine the Dark Knight in video games.

February 26, 2016 in Story.

Kings of the Jungle: The Making of Donkey Kong Country, Chapter 2

Given a mere 14 months to develop their re-imagining of Nintendo’s infamous ape, the team at Rare conjure technical magic to get Donkey Kong Country on shelves in time for Christmas 1994.

February 19, 2016 in Story.

Kings of the Jungle: The Making of Donkey Kong Country, Chapter 1

Having established themselves as premiere game developers on platforms like the ZX Spectrum, Rare cofounders Chris and Tim Stamper ink a deal with Nintendo to launch a new franchise around one of “the Big N’s” most well-known, yet long-absent characters.

February 12, 2016 in Story.

Everybody Shake! The Making of Spaceteam – Chapter 3

When his first and second playtests goes awry, Smith scrambles to right Spaceteam’s course before he crashes and burns at trade shows.

February 5, 2016 in Story.

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