Visited by a muse in his dreams, Smith turns to some of his favorite cooperative gaming experiences for influence as he designs Spaceteam.
After helping to develop some of the biggest blockbusters in gaming history, Henry Smith gives himself 12 months to succeed at creating games on his own.
Everybody Shakes! The Making of Spaceteam kicks off this Friday, Jan. 22. Check out the story page for the synopsis and publishing schedule, and watch the trailer below to see Spaceteam (free on iOS and Google Play) in action.
Alex St. John talks the casual games market, the founding of WildTangent, and the accusation that WildTangent used its games as Trojan horses for spyware and adware.
Erich and Travis pull back the curtain to reveal the tricks of the trade they used to make Rebel Galaxy’s solar systems appear larger than they really are, and discuss their reasoning for developing a traditional product in an industry dominated by microtransactions and free-to-play games.
Welcome to Episodic Content’s 2015 wrap-up. This is the first in what I hope will become an annual tradition—a look back at the content that defined Episodic Content over the past 12 months, and a sneak peek at what’s in store over the next calendar year.
Erich Schaefer and Travis Baldree employ an off-the-cuff style to create the look and feel of Rebel Galaxy’s ships, combat, and grungy, space-cowboy setting.
Gabriel Knight 2’s director of photography goes into detail on the challenges of shooting big-budget game and television productions, constructing castles out of nothing but photographs and computer magic, and how to make real wolves snarl at him.
Navigating a series of professional peaks and valleys, Erich Schaefer and Travis Baldree consider leaving Runic Games to form a new development studio. Their team: just the two of them.
As Jane Jensen gears up to write the third installment in the Gabriel Knight trilogy, a new regime and cutting-edge games threaten adventure titles with extinction.