Former Microsoft evangelist and DirectX co-creator Alex St. John talks Doom, persuading game developers to give Windows 95 a chance, and giant genitalia at Microsoft parties.
Dean Erickson gives an iconic performance as Gabriel Knight, while The Beast Within director Will Bender tackles the logistics of shooting a 600-page game script.
Following the critical and commercial success of Gabriel Knight: Sins of the Fathers, Jane Jensen pens a sequel that sees her “shadow hunter” chase werewolves and tap into his carnal side, all under the bright lights of Hollywood.
Resident Evil novelist S. D. Perry returns to talk about topics such as the cheesy tone of early RE games, how she made the books as intense as the games, and why Caliban Cove is her favorite installment in her series of books.
Backed by the approval of Sierra’s co-founders, Jane Jensen gathers a development team and specs out the fine details of Gabriel Knight: Sins of the Fathers—and rubs elbows with Luke Skywalker.
Novelist S. D. Perry discusses her Resident Evil books, writing, and the trials and tribulations of adapting interactive screens to static pages of text.
After making a big splash as the co-designer of King’s Quest VI alongside Roberta Williams, newcomer Jane Jensen is granted approval from Sierra’s co-founders to break ground on a new adventure game series.
Miller goes into more detail on how he applied the shareware model of software to PC games, how he handled developers who scoffed at the notion that shareware products earned big money, and more.
Flush with cash, Justin Ma and Matt Davis struggle to reconcile growing expectations for FTL with their vision for the game.
In the first of our conversations, recorded for use in a future book, Miller talked about his competitive drive, how his father’s work ignited his curiosity and imagination, and the founding of Apogee.