Everybody Shake! The Making of Spaceteam – Chapter 1
After helping to develop some of the biggest blockbusters in gaming history, Henry Smith gives himself 12 months to succeed at creating games on his own.
An ongoing, serialized story that recounts how a game was made, or some aspect of industry culture–or both!
After helping to develop some of the biggest blockbusters in gaming history, Henry Smith gives himself 12 months to succeed at creating games on his own.
Navigating a series of professional peaks and valleys, Erich Schaefer and Travis Baldree consider leaving Runic Games to form a new development studio. Their team: just the two of them.
After making a big splash as the co-designer of King’s Quest VI alongside Roberta Williams, newcomer Jane Jensen is granted approval from Sierra’s co-founders to break ground on a new adventure game series.
Justin Ma and Matt Davis leave their jobs at 2K Games and try to make it on their own as indie developers.
A fear of advanced mathematics causes Nicholas DiMucci to question his childhood dream of becoming a video-game developer.