Stories of Game Development

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Story

An ongoing, serialized story that recounts how a game was made, or some aspect of industry culture–or both!

Everybody Shake! The Making of Spaceteam – Chapter 1

After helping to develop some of the biggest blockbusters in gaming history, Henry Smith gives himself 12 months to succeed at creating games on his own.

January 22, 2016 in Story.

And Then There Were Two: The Making of Rebel Galaxy – Chapter 1

Navigating a series of professional peaks and valleys, Erich Schaefer and Travis Baldree consider leaving Runic Games to form a new development studio. Their team: just the two of them.

November 28, 2015 in Story.

Hunting Shadows: The Making of Gabriel Knight – Chapter 1

After making a big splash as the co-designer of King’s Quest VI alongside Roberta Williams, newcomer Jane Jensen is granted approval from Sierra’s co-founders to break ground on a new adventure game series.

September 10, 2015 in Story.

Anything But Sports: The Making of FTL – Chapter 1

Justin Ma and Matt Davis leave their jobs at 2K Games and try to make it on their own as indie developers.

May 10, 2015 in Story.

Angels, Devils, and Boomsticks: The Making of Demons with Shotguns – Chapter 1

A fear of advanced mathematics causes Nicholas DiMucci to question his childhood dream of becoming a video-game developer.

March 10, 2015 in Story.

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