After helping to develop some of the biggest blockbusters in gaming history, Henry Smith gives himself 12 months to succeed at creating games on his own.
Navigating a series of professional peaks and valleys, Erich Schaefer and Travis Baldree consider leaving Runic Games to form a new development studio. Their team: just the two of them.
After making a big splash as the co-designer of King’s Quest VI alongside Roberta Williams, newcomer Jane Jensen is granted approval from Sierra’s co-founders to break ground on a new adventure game series.
Justin Ma and Matt Davis leave their jobs at 2K Games and try to make it on their own as indie developers.
A fear of advanced mathematics causes Nicholas DiMucci to question his childhood dream of becoming a video-game developer.