Horror House: The Making and REmaking of Resident Evil – Chapter 4
After a long absence from Bio Hazard’s director’s chair, Mikami jumps at the chance to remake the original game with new technology, game mechanics, and bone-chilling scares.
After a long absence from Bio Hazard’s director’s chair, Mikami jumps at the chance to remake the original game with new technology, game mechanics, and bone-chilling scares.
Director Shinji Mikami and his cultivate the perfect mood for Bio Hazard, and wrestle with longer hours and discontent from Capcom’s higher-ups.
Backed by a growing team of eager developers, Shinji Mikami and Tokuro Fujiwara lay the groundwork for Mikami’s house of horrors.
A chilling RPG created by Mega Man 2’s producer spooks Japanese gamers and inspires upstart developer Shinji Mikami to build a virtual haunted house.
Resident Evil novelist S. D. Perry returns to talk about topics such as the cheesy tone of early RE games, how she made the books as intense as the games, and why Caliban Cove is her favorite installment in her series of books.
Novelist S. D. Perry discusses her Resident Evil books, writing, and the trials and tribulations of adapting interactive screens to static pages of text.