When his first and second playtests goes awry, Smith scrambles to right Spaceteam’s course before he crashes and burns at trade shows.
Visited by a muse in his dreams, Smith turns to some of his favorite cooperative gaming experiences for influence as he designs Spaceteam.
After helping to develop some of the biggest blockbusters in gaming history, Henry Smith gives himself 12 months to succeed at creating games on his own.
Everybody Shakes! The Making of Spaceteam kicks off this Friday, Jan. 22. Check out the story page for the synopsis and publishing schedule, and watch the trailer below to see Spaceteam (free on iOS and Google Play) in action.