Everybody Shake! The Making of Spaceteam – Chapter 3
When his first and second playtests goes awry, Smith scrambles to right Spaceteam’s course before he crashes and burns at trade shows.
When his first and second playtests goes awry, Smith scrambles to right Spaceteam’s course before he crashes and burns at trade shows.
After helping to develop some of the biggest blockbusters in gaming history, Henry Smith gives himself 12 months to succeed at creating games on his own.
Justin Ma and Matthew Davis agreed on the name of their game almost immediately upon cutting ties with the big-budget games industry and striking out on their own. Everything else was still up in the air.
Justin Ma and Matt Davis leave their jobs at 2K Games and try to make it on their own as indie developers.
As Demons with Shotguns takes shape, Nicholas DiMucci uses the game’s first public play test as an opportunity to gather feedback and address concerns.
A fear of advanced mathematics causes Nicholas DiMucci to question his childhood dream of becoming a video-game developer.