Erich and Travis pull back the curtain to reveal the tricks of the trade they used to make Rebel Galaxy’s solar systems appear larger than they really are, and discuss their reasoning for developing a traditional product in an industry dominated by microtransactions and free-to-play games.
Welcome to Episodic Content’s 2015 wrap-up. This is the first in what I hope will become an annual tradition—a look back at the content that defined Episodic Content over the past 12 months, and a sneak peek at what’s in store over the next calendar year.
Erich Schaefer and Travis Baldree employ an off-the-cuff style to create the look and feel of Rebel Galaxy’s ships, combat, and grungy, space-cowboy setting.
Navigating a series of professional peaks and valleys, Erich Schaefer and Travis Baldree consider leaving Runic Games to form a new development studio. Their team: just the two of them.