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Yearly Archives: 2015

Writing Pictures: An Interview with S. D. Perry – Part 2 of 2

Resident Evil novelist S. D. Perry returns to talk about topics such as the cheesy tone of early RE games, how she made the books as intense as the games, and why Caliban Cove is her favorite installment in her series of books.

October 17, 2015 in Interview.

Hunting Shadows: The Making of Gabriel Knight – Chapter 2

Backed by the approval of Sierra’s co-founders, Jane Jensen gathers a development team and specs out the fine details of Gabriel Knight: Sins of the Fathers—and rubs elbows with Luke Skywalker.

October 13, 2015 in Misc..

Writing Pictures: An Interview with S. D. Perry – Part 1 of 2

Novelist S. D. Perry discusses her Resident Evil books, writing, and the trials and tribulations of adapting interactive screens to static pages of text.

September 22, 2015 in Interview.

Hunting Shadows: The Making of Gabriel Knight – Chapter 1

After making a big splash as the co-designer of King’s Quest VI alongside Roberta Williams, newcomer Jane Jensen is granted approval from Sierra’s co-founders to break ground on a new adventure game series.

September 10, 2015 in Story.

Bigger in Texas: An Interview with Scott Miller, Part 2

Miller goes into more detail on how he applied the shareware model of software to PC games, how he handled developers who scoffed at the notion that shareware products earned big money, and more.

August 17, 2015 in Interview.

Anything But Sports: The Making of FTL – Chapter 4

Flush with cash, Justin Ma and Matt Davis struggle to reconcile growing expectations for FTL with their vision for the game.

August 10, 2015 in Misc..

Bigger in Texas: An Interview with Scott Miller, Part 1

In the first of our conversations, recorded for use in a future book, Miller talked about his competitive drive, how his father’s work ignited his curiosity and imagination, and the founding of Apogee.

July 17, 2015 in Interview.

Anything But Sports: The Making of FTL – Chapter 3

With their bank accounts dwindling, Justin Ma and Matt Davis cross their fingers and subject FTL to the ultimate trial by fire: a public play test and a Kickstarter campaign to raise the money they need to finish development.

July 10, 2015 in Misc..

Collecting History: Chatting with John Hancock, Game Collector – Part 2 of 2

Game-collector John Hancock discusses his plans for opening a game museum, how he scored some of the most valuable games in his vast collection, and his thoughts on whether or not digital games impact the value of physical media.

June 17, 2015 in Interview.

Anything But Sports: The Making of FTL – Chapter 2

Justin Ma and Matthew Davis agreed on the name of their game almost immediately upon cutting ties with the big-budget games industry and striking out on their own. Everything else was still up in the air.

June 10, 2015 in Misc..

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