Hyrule Fantasy: The Power, Wisdom, and Courage of The Legend of Zelda – Chapter 4
Uninterested in recycling Ocarina of Time for a quickie sequel, Eiji Aonuma takes the Zelda series in a darker direction.
Uninterested in recycling Ocarina of Time for a quickie sequel, Eiji Aonuma takes the Zelda series in a darker direction.
Link’s first steps in 3D define the future of the Legend of Zelda franchise, and gaming in the third dimension.
As Nintendo struggles to compete with Sega, Link and Princess Zelda make waves on 16-bit hardware and Nintendo’s portable machine.
Forays into the woodland around his childhood home inspire Shigeru Miyamoto to create one of gaming’s most legendary franchises.
After a long absence from Bio Hazard’s director’s chair, Mikami jumps at the chance to remake the original game with new technology, game mechanics, and bone-chilling scares.
Given a mere 14 months to develop their re-imagining of Nintendo’s infamous ape, the team at Rare conjure technical magic to get Donkey Kong Country on shelves in time for Christmas 1994.
Having established themselves as premiere game developers on platforms like the ZX Spectrum, Rare cofounders Chris and Tim Stamper ink a deal with Nintendo to launch a new franchise around one of “the Big N’s” most well-known, yet long-absent characters.