Gabriel Knight 2’s director of photography goes into detail on the challenges of shooting big-budget game and television productions, constructing castles out of nothing but photographs and computer magic, and how to make real wolves snarl at him.
As Jane Jensen gears up to write the third installment in the Gabriel Knight trilogy, a new regime and cutting-edge games threaten adventure titles with extinction.
Dean Erickson gives an iconic performance as Gabriel Knight, while The Beast Within director Will Bender tackles the logistics of shooting a 600-page game script.
Following the critical and commercial success of Gabriel Knight: Sins of the Fathers, Jane Jensen pens a sequel that sees her “shadow hunter” chase werewolves and tap into his carnal side, all under the bright lights of Hollywood.
Backed by the approval of Sierra’s co-founders, Jane Jensen gathers a development team and specs out the fine details of Gabriel Knight: Sins of the Fathers—and rubs elbows with Luke Skywalker.
After making a big splash as the co-designer of King’s Quest VI alongside Roberta Williams, newcomer Jane Jensen is granted approval from Sierra’s co-founders to break ground on a new adventure game series.