Uninterested in recycling Ocarina of Time for a quickie sequel, Eiji Aonuma takes the Zelda series in a darker direction.
Link’s first steps in 3D define the future of the Legend of Zelda franchise, and gaming in the third dimension.
As Nintendo struggles to compete with Sega, Link and Princess Zelda make waves on 16-bit hardware and Nintendo’s portable machine.
Forays into the woodland around his childhood home inspire Shigeru Miyamoto to create one of gaming’s most legendary franchises.
With iDoom behind them, Jay Cotton and Scott Coleman gear up to write a more powerful networking program.
Kali‘s ability to connect friends and complete strangers ushered in a wave of online gaming services that included Blizzard Entertainment’s Battle.net. I caught up with Scott Coleman and Jay Cotton to learn the origin of Kali, how the program works its magic, as well as iDOOM, Kali‘s predecessor.
On September 13, Press Start Press will publish Making Fun: Stories of Game Development – Volume 1, an anthology of my stories published on Episodic Content as well as various magazines and websites. The book will be available in paperback and digital editions, and will include bonus material appearing in print for the first time.…
Eyeing the burgeoning software market, Don Worth talks to publishers about adapting selling Beneath Apple Manor in stores.
Don Worth taps his love of D&D and aptitude for programming to create a dungeon crawl for the Apple II.
Michael Toy, Glenn Wichman, and new friends come together to port Rogue to new generations of computing platforms.