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Author Archives: David L. Craddock

Hyrule Fantasy: The Power, Wisdom, and Courage of The Legend of Zelda – Chapter 4

Uninterested in recycling Ocarina of Time for a quickie sequel, Eiji Aonuma takes the Zelda series in a darker direction.

March 31, 2017 in Story.

Hyrule Fantasy: The Power, Wisdom, and Courage of The Legend of Zelda – Chapter 3

Link’s first steps in 3D define the future of the Legend of Zelda franchise, and gaming in the third dimension.

March 24, 2017 in Story.

Hyrule Fantasy: The Power, Wisdom, and Courage of The Legend of Zelda – Chapter 2

As Nintendo struggles to compete with Sega, Link and Princess Zelda make waves on 16-bit hardware and Nintendo’s portable machine.

March 17, 2017 in Story.

Hyrule Fantasy: The Power, Wisdom, and Courage of The Legend of Zelda – Chapter 1

Forays into the woodland around his childhood home inspire Shigeru Miyamoto to create one of gaming’s most legendary franchises.

March 10, 2017 in Story.

LAN Trickery: An Interview with Scott Coleman and Jay Cotton, Creators of Kali – Part 2

With iDoom behind them, Jay Cotton and Scott Coleman gear up to write a more powerful networking program.

September 2, 2016 in Interview.

LAN Trickery: An Interview with Scott Coleman and Jay Cotton, Creators of Kali – Part 1

Kali‘s ability to connect friends and complete strangers ushered in a wave of online gaming services that included Blizzard Entertainment’s Battle.net. I caught up with Scott Coleman and Jay Cotton to learn the origin of Kali, how the program works its magic, as well as iDOOM, Kali‘s predecessor.

August 26, 2016 in Interview.

Announcement: Making Fun: Stories of Game Development – Volume 1 collects first year of Episodic Content stories

On September 13, Press Start Press will publish Making Fun: Stories of Game Development – Volume 1, an anthology of my stories published on Episodic Content as well as various magazines and websites. The book will be available in paperback and digital editions, and will include bonus material appearing in print for the first time.…

July 27, 2016 in Announcement.

The BAM-like: Exploring Beneath Apple Manor – Chapter 2

Eyeing the burgeoning software market, Don Worth talks to publishers about adapting selling Beneath Apple Manor in stores.

July 8, 2016 in Story.

The BAM-like: Exploring Beneath Apple Manor – Chapter 1

Don Worth taps his love of D&D and aptitude for programming to create a dungeon crawl for the Apple II.

July 1, 2016 in Story.

Procedural Dungeons of Doom: The Making of Rogue – Chapter 4

Michael Toy, Glenn Wichman, and new friends come together to port Rogue to new generations of computing platforms.

June 24, 2016 in Story.

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