Procedural Dungeons of Doom: The Making of Rogue – Chapter 3
Following his departure from UC Santa Cruz, Michael Toy befriends a hacker interested in helping him carry Rogue’s torch.
Following his departure from UC Santa Cruz, Michael Toy befriends a hacker interested in helping him carry Rogue’s torch.
Working with text characters and teletype terminals, Toy and Wichman lay the foundation for Rogue.
Precariously close to flunking out of college, Michael Toy teams up with his college buddy Glenn Wichman to create a new type of role-playing game.
I’ve taken a two-month hiatus to build up a fresh backlog of stories, hit some book deadlines, and adjust to my new job as contributing editor at Shacknews. Episodic Content will kick off a fresh batch of stories in June. See you then!
After a long absence from Bio Hazard’s director’s chair, Mikami jumps at the chance to remake the original game with new technology, game mechanics, and bone-chilling scares.
Director Shinji Mikami and his cultivate the perfect mood for Bio Hazard, and wrestle with longer hours and discontent from Capcom’s higher-ups.
Backed by a growing team of eager developers, Shinji Mikami and Tokuro Fujiwara lay the groundwork for Mikami’s house of horrors.
A chilling RPG created by Mega Man 2’s producer spooks Japanese gamers and inspires upstart developer Shinji Mikami to build a virtual haunted house.
Whether skulking through shadows or out in plain sight, Rocksteady’s Batman chips away at Joker’s henchmen (and their skulls) through elegantly designed combat, stealth, and forensic systems.
As Paul Dini teams up with Rocksteady writer Paul Crocker to shape Arkham Asylum’s story, the rest of Rocksteady’s developers take aim at defining the game’s look, feel, and ambiance.