Stories of Game Development

Menu

Skip to content
  • Home
  • Stories
  • Interviews
  • Publishing Calendar
  • About
    • FAQ
    • Praise for Episodic Content

Author Archives: David L. Craddock

And Then There Were Two: The Making of Rebel Galaxy – Chapter 2

Erich Schaefer and Travis Baldree employ an off-the-cuff style to create the look and feel of Rebel Galaxy’s ships, combat, and grungy, space-cowboy setting.

December 12, 2015 in Misc..

Lighting the Knight – An Interview with Randy Littlejohn, Director of Photography on The Beast Within

Gabriel Knight 2’s director of photography goes into detail on the challenges of shooting big-budget game and television productions, constructing castles out of nothing but photographs and computer magic, and how to make real wolves snarl at him.

December 4, 2015 in Interview.

And Then There Were Two: The Making of Rebel Galaxy – Chapter 1

Navigating a series of professional peaks and valleys, Erich Schaefer and Travis Baldree consider leaving Runic Games to form a new development studio. Their team: just the two of them.

November 28, 2015 in Story.

Hunting Shadows: The Making of Gabriel Knight – Chapter 5

As Jane Jensen gears up to write the third installment in the Gabriel Knight trilogy, a new regime and cutting-edge games threaten adventure titles with extinction.

November 20, 2015 in Misc..

DirectX Marks the Spot: An Interview with Alex St. John – Part 1 of 2

Former Microsoft evangelist and DirectX co-creator Alex St. John talks Doom, persuading game developers to give Windows 95 a chance, and giant genitalia at Microsoft parties.

November 13, 2015 in Interview.

Hunting Shadows: The Making of Gabriel Knight – Chapter 4

Dean Erickson gives an iconic performance as Gabriel Knight, while The Beast Within director Will Bender tackles the logistics of shooting a 600-page game script.

November 6, 2015 in Misc..

Frankenstein’s Monsters: Hacking NES Games with “Infidelity”

NES hacker infidelity discusses how he got started in the hacking space, the tools he uses in his work, and the particulars of his most popular game, Mega Man Ultra, a total makeover of Capcom’s Mega Man 2.

November 3, 2015 in Interview.

Hunting Shadows: The Making of Gabriel Knight – Chapter 3

Following the critical and commercial success of Gabriel Knight: Sins of the Fathers, Jane Jensen pens a sequel that sees her “shadow hunter” chase werewolves and tap into his carnal side, all under the bright lights of Hollywood.

October 30, 2015 in Misc..

Writing Pictures: An Interview with S. D. Perry – Part 2 of 2

Resident Evil novelist S. D. Perry returns to talk about topics such as the cheesy tone of early RE games, how she made the books as intense as the games, and why Caliban Cove is her favorite installment in her series of books.

October 17, 2015 in Interview.

Hunting Shadows: The Making of Gabriel Knight – Chapter 2

Backed by the approval of Sierra’s co-founders, Jane Jensen gathers a development team and specs out the fine details of Gabriel Knight: Sins of the Fathers—and rubs elbows with Luke Skywalker.

October 13, 2015 in Misc..

Post navigation

← Older posts
Newer posts →

If you enjoy the stories on Episodic Content, consider supporting us on Patreon, or via a one-time donation through PayPal.

Social

  • View PressStartPress’s profile on Facebook
  • View PressStartPress’s profile on Twitter

Enter your email address to follow this blog and receive notifications of new posts by email.

Join 101 other subscribers
Create a free website or blog at WordPress.com.
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
  • Subscribe Subscribed
    • episodiccontentmag.com
    • Already have a WordPress.com account? Log in now.
    • episodiccontentmag.com
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...