The Science of Happiness: An Interview with Tom Hall – Part 2 of 2
Tom Hall reveals how Super Mario led him and his friends at Softdisk into the promised land of crafting hit games.
Tom Hall reveals how Super Mario led him and his friends at Softdisk into the promised land of crafting hit games.
As Demons with Shotguns takes shape, Nicholas DiMucci uses the game’s first public play test as an opportunity to gather feedback and address concerns.
Tom Hall talks Apple II, Softdisk magazine, and the origins of id.
A fear of advanced mathematics causes Nicholas DiMucci to question his childhood dream of becoming a video-game developer.